360 Degree Motion
Hello Unreal community! I have a question/problem that I need some help on. I know there have been other threads that discuss this or similar issues but I could never understand their solutions. I have set up a force system to simulate artificial gravity. With this system I have my player rotate to the normal of the surface directly beneath them using a sphere trace. The system works for most angles but it stops working at an extreme enough angle (Anything =/> 90). I've tested this on both the inside of a loop and the outside of a cylinder. I made this graphic to show about how far I could make it up the loop on either side. For the cylinder it is about the same. If anyone knows why this happens and how I could fix it I would really appreciate the help. Thank you in advance!
Here is my blueprint for the gravity, trace, and rotation:
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