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360 Degree Motion

Hello Unreal community! I have a question/problem that I need some help on. I know there have been other threads that discuss this or similar issues but I could never understand their solutions. I have set up a force system to simulate artificial gravity. With this system I have my player rotate to the normal of the surface directly beneath them using a sphere trace. The system works for most angles but it stops working at an extreme enough angle (Anything =/> 90). I've tested this on both the inside of a loop and the outside of a cylinder. I made this graphic to show about how far I could make it up the loop on either side. For the cylinder it is about the same. If anyone knows why this happens and how I could fix it I would really appreciate the help. Thank you in advance!

alt text

Here is my blueprint for the gravity, trace, and rotation:

alt text

Product Version: UE 4.20
loop.png (16.7 kB)
gravhelp2.png (545.2 kB)
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asked Apr 09 '19 at 12:45 PM in Blueprint Scripting

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Timothy LeBlanc
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avatar image HarryHighDef Apr 09 '19 at 03:04 PM

Can we see your trace code?

avatar image Timothy LeBlanc Apr 09 '19 at 03:25 PM

Sure thing! I'll put it in the main question.

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