Hello, I encountered a bug with the event system in blueprint.
I created a “VR_Interact” class, in this one I created Two custom events “On” and “Off” with the option “call in editor”, then I created several children of this class, here is the list of bugs encountered ;
- events in children do not work and are not displayed in the call in editor
- the events are duplicated and only one out of two works with the in editor button, the event does not work between blueprint calling.