[BUG]Custom Event bug from parent Class

Hello, I encountered a bug with the event system in blueprint.
I created a “VR_Interact” class, in this one I created Two custom events “On” and “Off” with the option “call in editor”, then I created several children of this class, here is the list of bugs encountered ;

  • events in children do not work and are not displayed in the call in editor
  • the events are duplicated and only one out of two works with the in editor button, the event does not work between blueprint calling.

273749-bpbug422-eventdetail.png

I did some additional testing, one event corresponds to the event in the parent and the other in the child, I don’t know if it’s a new feature of the 4.22, but it makes it impossible to create generic systems by a common parent class.

After some additional testing the calling works, an option is missing to avoid doubling the “call in editor” in the actor.

I created a bug report post on the forum.