Get AI to ADS and Shoot at the same time
Im working on a small third person wave based shooter and ive almost finished, just working on small features. Ive got the AI spawning in waves, moving towards the player and then shooting.
The AI character based off of the player character in terms of functionality, all in C++. Its got the same animation bp as well except for a few slight changes. Right now however the AI character is only using the rifle hip animations, i want him to (when in range) use the Aim Down Sight animation AND shoot the player at the same time.
This is my Behavior Tree right now, but for some reason the "Set Walk Speed" and "Aim At Player" arent triggered.
Any ideas on how i can go about fixing it?
asked Apr 09 '19 at 01:11 PM in Blueprint Scripting
Got it to work with slightly modifying the Fire Function to include the Aiming Functions
answered Apr 23 '19 at 02:47 PM
Simple Parallel will only run the sequence while its main task hasn't finished. What is likely happening is
Instead, I'd recommend placing all of those nodes in a sequence:
answered Apr 09 '19 at 03:55 PM
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