VR Multiplayer Haptics problem
So Im working on a VR arena for the Oculus Quest, but until that becomes available I have been testing on a few Rifts running on separate computers over wifi.
The problem is when one client fires a gun, for some reason the other client can feel the haptic aswell.
I heard every client thinks of itself as player index 0 so how can I get the Player Controller of the specific player holding the weapon?
answered Apr 14 '19 at 01:55 PM
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