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VR Multiplayer Haptics problem

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So Im working on a VR arena for the Oculus Quest, but until that becomes available I have been testing on a few Rifts running on separate computers over wifi.

The problem is when one client fires a gun, for some reason the other client can feel the haptic aswell.

I heard every client thinks of itself as player index 0 so how can I get the Player Controller of the specific player holding the weapon?

Product Version: UE 4.21
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asked Apr 09 '19 at 04:17 PM in VR

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answered Apr 14 '19 at 01:55 PM

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