VR Multiplayer Haptics problem

So Im working on a VR arena for the Oculus Quest, but until that becomes available I have been testing on a few Rifts running on separate computers over wifi.

The problem is when one client fires a gun, for some reason the other client can feel the haptic aswell.

I heard every client thinks of itself as player index 0 so how can I get the Player Controller of the specific player holding the weapon?

try this? https://answers.unrealengine.com/questions/817385/getting-player-controller-in-multiplayer.html