Custom volumetric light beams
I'm trying to make a level for my coursework and I would like to use volumetric fog to produce some awesome effects.
I've gotten the directional lighting to work beautifully and would like to use emmisive static lighting and/or light beams to interact with the volumetric fog the same way a directional or spotlight would.
I found documentation for the light beams https://docs.unrealengine.com/en-US/Resources/Showcases/BlueprintExamples/FogSheet
Please help as I can't get this to work
asked Apr 09 '19 at 04:34 PM in Rendering
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