How to make Dichroic Glass material?

Hi All,
I’m pretty new here and I need some help. I started using UE4 for Archviz only. I have a lot of projects that include ‘Dichroic Glass’ material so I need to know how to make it in UE4.

The simple explanation of the material is that it has different transparency and reflection color. For example, one type of dichro glass I am using has Magenta as reflection color and Green as transparency color (Always opposite/contrast colors).

Few examples:
https://i2.wp.com/www.empirehouse.com/wp-content/uploads/2017/10/Dichroic-glass-installation-DSC_0495.jpg?fit=1024%2C1024&ssl=1

http://campac.net/wp-content/uploads/2017/05/2010062683-neu.jpg


Thanks in advance.

Try this

Thanks for this but the method is too complicated. I usually have a lot of organic surfaces. Also, the models are created by another designer. I am only working on the renderings so I need to know how to do it using the material editor.

Thanks.

maybe something like this?

you could use a Fresnel to Lerp between your Green and Magenta Colors, Green for direct angles and Magenta for more grazing angles with higher reflections.