Mesh defined in C++ not accessible in child blueprint
I've defined a static mesh in my c++ character class
This code allows for the mesh to be set via editor:
, however I created a child blueprint class and in that class the mesh could not be set. There is not even a section for the mesh to be. I thought initially because I did not have the mesh set to BlueprintReadWrite, however the including of the tag in the uproperty did not change the outcome. How do I fix this problem?
asked Apr 10 '19 at 12:25 AM in C++ Programming
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