Rep Notify value in GameMode and GameState. Different client/server values
Im setting a GameState rep-notify int in the GameMode which fires the notify function in the GameState. However, from the function the server values are correct but all of the client values are always the last entry from the array index int. What is causing this? Im sure its something simple but Im having a mind block and ive been working on this issue for 6 hours.
asked Apr 10 '19 at 01:44 AM in Blueprint Scripting
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