[Feature Request] Set animation key value from blueprint
I am working with widget animation, I wanted to the button from location 1 to location 2; This can be simply done by the setting the static values of translation at different times, t and t+2 second.
Because my design is responsive, I am unable to identify the location of the button at time t+2. As shown in below On second 2:00, I need to set the value of translation key values (x and Y) from the blueprint.
At present, there aren't any node to do this.
asked Apr 10 '19 at 04:34 AM in Using UE4
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