Hi there,
I’m trying to use real-time ray tracing in VR, but I’m encountering the following issues:
- “video driver crashed and was reset”
(exactly like this person: https://udn.unrealengine.com/questions/492397/view.html)
It also appears that having reflections enabled results in crashing and freezing as you boot into ‘VR Preview’
- Only the left eye is processing RTX lighting.
I have tested this in instanced stereo and standard stereo, and it’s still affected.
Here is what the outcome looks like:
I have the project I tested in here:
usp=sharing
Following the linked post, I have the following commands ran in a custom game instance prior to gameplay:
r.RayTracing.AmbientOcclusion = 1
r.RayTracing.Shadows = 1
r.RayTracing.Reflections = 0
r.RayTracing.EnableMaterials = 0
Enabling ambient occlusion and shadows seemed to be fine, however, enabling reflections and/or ‘enable materials’ resulted in the editor freezing or enviably crashing with the message:
“Video driver crashed and was reset. Make sure your video driver is up to date.”
All help is welcome and appreciated.
Thanks,
.