I want to use a continuous Transform( Tick → Transform) value of 9 vive tracker.
but
If there are more than five trackers, the unreal engine will be shutdown
Turning on the steam compositor allows nine tracker connections but cannot be continuous Transform( Tick → Transform)
What should I do?
Thank you
6 Tracker error
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Assertion failed: Key.IsValid() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp] [Line: 6343]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
UE4Editor_Slate!FSlateApplication::OnControllerButtonReleased() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6345]
UE4Editor_SteamVRController!FSteamVRController::SendControllerEvents() [d:\build++ue4\sync\engine\plugins\runtime\steam\steamvr\source\steamvrcontroller\private\steamvrcontroller.cpp:430]
UE4Editor_ApplicationCore!FWindowsApplication::PollGameDeviceState() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2259]
UE4Editor_Slate!FSlateApplication::PollGameDeviceState() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1594]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3474]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
kernel32
ntdll