Twin Stick Shooter problem projectile not spawning

Hey was following the Twin stick tutorial on youtube and
When I plug this in the projectile stops spawning and I don’t understand why? It works Before and then it just stopped working. (This is in the projectile blueprint)

Breakpoint the “DestroyActor” node. If it reaches it (likely immediately after spawning if you’re having issues) then is it colliding with something, perhaps the player it’s spawning on? You may want to ignore the owner of the projectile in addition to checking if it implements the interface.

If not, is the projectile spawning at all? Put a breakpoint on something in BeginPlay for the projectile.

If it is not spawning, it may be the SpawnActor settings that prevent it - set collision handling to always spawn ignore collisions.

I know it’s old so it probably already too late. Maybe help somebody.
First of all, I looked here because in my case projectile didn’t hit. I just made a mistake - in projectile ->projectile collision component details in Collision part option Collision presets was set to IgnoreOnlyPawn, should be OverlapOnlyPawn
Back to Your question;

Your blueprint is not about spawning but about hit character/pawn.

  1. Check, in viewpoint if there is a ProjectileMovement component and what initial speed (e.g 1000) is.

  2. check blueprints for HeroCharacter:

a.Event beginplay should have a part about SpawnActorWeapon (to show weapon

b. Rotation should have a part about Pull and Release trigger

3, Check blueprint for Weapon events: PullTrigger and Release Trigger.

Above blueprints explained in the tutorial about twin shooter, chapter Weapon Firing Behavior