Project Crash on start up

Can’t open project. This is the error report. I’m sorta new to unreal and am not too sure how to go about debugging a problem like this.

Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 200] Ran out of memory allocating 25769803764 bytes with alignment 0

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417]
UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [d:\build++ue4\sync\engine\source\runtime\core\private\genericplatform\genericplatformmemory.cpp:201]
UE4Editor_Core!FMallocTBB::Realloc() [d:\build++ue4\sync\engine\source\runtime\core\private\hal\malloctbb.cpp:138]
UE4Editor_Core!FMemory::Realloc() [d:\build++ue4\sync\engine\source\runtime\core\public\hal\fmemory.inl:52]
UE4Editor_CoreUObject!TArray::ResizeGrow() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\array.h:2453]
UE4Editor_CoreUObject!TArray::SetNum() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\array.h:1661]
UE4Editor_CoreUObject!operator<<() [d:\build++ue4\sync\engine\source\runtime\core\public\containers\sparsearray.h:505]
UE4Editor_CoreUObject!FLinkerTables::SerializeSearchableNamesMap() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:131]
UE4Editor_CoreUObject!FLinkerTables::SerializeSearchableNamesMap() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:110]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\build++ue4\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:871]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\build++ue4\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:597]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Hello,

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Thanks

Often those crashes are an error in the code causing recursion - the program loops and loops forever and the only thing that stops it is running out of memory. Check your code for any functions that call the same function.