Hi !
I’m currently working with TMap that contains a FString as key and my custom UObject class as value, and I fill it in C++ by creating new pointers ( using NewObject() ).
But when exiting the editor, pointers are destroyed and at launch TMap values are empty. (not TMap keys)
I tried adding parameters to NewObject : this as Outer parameter and MyClass::StaticClass as class param
eter.
But I get an issue when saving my scene (graph is linked to external private object)
Do you have any idea to tell the engine to store my pointers? I thought about the Register function but I don’t know which parameters to give.
Thank you in advance!
Guillaume