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[Bug report] Setting value of bool variable in level sequence

I found bug in level sequence.

Steps to Reproduce

  1. Create actor

  2. Add bool variable, name Enable, Instance Editable and Blueprint Read Only

  3. Create function, name SetEnable, with bool argument NewState

  4. alt text

  5. Add this actor in scene

  6. Create in scene new LevelSequence

  7. Add this actor in LevelSequence

  8. Variable Enable can add a key in the timeline

  9. This key calls function SetEnable

  10. Enjoy!

  11. alt text

Product Version: UE 4.20
var.png (37.3 kB)
timeline.png (3.3 kB)
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asked Apr 10 '19 at 05:13 PM in Blueprint Scripting

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