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Unreal Creating HLOD s when already unactive?

I deactivate the HLOD from World Outliner, Delete all Hlods, re bake the light but it still creates the chunks?

Is there a way to kill HLOD after activating it in a project?

Product Version: UE 4.22
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asked Apr 11 '19 at 04:19 AM in Using UE4

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6 2 3

avatar image Geodav 5 days ago

no idea but this is causing me real pain, increases build time no end

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