Drag widget and drop on actor.
There is already exactly the same question, but it was closed due to beautiful reason: https://answers.unrealengine.com/questions/536407/umg-to-actor-drag-drop-detection.html
Seems like drag'n'drop operation consumes mouse events. Is there an accessible event outside widgets so I could detect mouse release or drop on actor itself and could fix my current redneck solution?
Extend the drag&drop operation - it has 3 overridable functions - Drop / Drag / Cancel - all returning pointer data. You can then line trace for world objects while dragging.
The Player Controller does not know what is happening to the cursor during the drag, the operation does. Details in my post here.
answered Apr 11 '19 at 11:52 AM
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