Storing Multiple Pawns

Hey I want to switch from one pawn to the other from hitting the key “T” note eventually I want to try testing multiplayer aspects on this project, what’s the best way to go about this ?

Can I create a Pawn asset, use that as an array to store Pawns on the GameModeBP, use an index to sort through them (somehow) then have my current PawnBP have an input event for T to possess the pawn?

Any Ideas?

Anyone know anything about this?

Hi TheMunky,

Please refrain from bumping threads that have not gone unanswered for at least 4 days. This clutters the answerhub and makes it extremely difficult to parse through and help users. However, to answer your question it is certainly possible to possess different pawns, but I would recommend doing this through your playercontroller script instead of your pawn bp. Basically you will want to possess and unpossess different pawn bp’s that you have set up, The actions each can take can be defined separately or, if they are all similar, you can set up a parent bp and use that to store the majority of information.

Alright, thanks for the help ! :slight_smile: I will set up a parent bp, sorry for bumping threads, will take note in future :slight_smile: