x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Using Gamepads in Networked Environment

Howdy!

Dealing with an issue that seems so ridiculous that I'm sure I'm just missing something simple somewhere.

Essentially just trying to do networked multiplayer using gamepads for input.

The issue I'm running into is that, if I use the keyboard to control the server or client, they move individually as expected. If I use the gamepad, both Characters are moved simultaneously.

I'm reproducing this in a completely new/blank project on a blank map. All I've done is set up key-binds and created a Character blueprint with movement nodes.

Both the keyboard and the gamepad are using the same bindings and blueprint logic.

alt text alt text

For multiplayer settings I'm running with 2 players, without Single Process and running a listen server. alt text

Two things I've noted in my investigations so far

  1. After loading up, if I don't move the Server with the gamepad. I can focus the Client window and move the Client with the gamepad without moving the Server. But if I move the Server with the gamepad it moves both. Then if I try to move the Client it moves both.

  2. Running this on two machines via OnlineSubsystem Steam results in the Server being able to move with the keyboard and gamepad. But the Client can only move with their keyboard, no input seems to be recieved for their gamepad.

Regards!

Product Version: UE 4.21
Tags:
more ▼

asked Apr 11 '19 at 03:43 PM in Using UE4

avatar image

Seku1ar
1

avatar image RamiroBR16 Apr 18 '19 at 12:53 PM

Hi, I'm facing the same problem. Have you found a solution?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question