3D model seems broken when exporting from 3ds max

Hello.

I’m trying to import a car in Ue4. My model in 3ds max looks perfect on the exterior no bump on the body or anything like that:

Yet when I import my model into Ue4 this is what I get:
Looks like some bump on the body of the car, some weird shadows too.
I tried with a texture on and without → same results.

I export/import the model as a FBX. These are my current settings:

Anyone can help please ?

Try these settings:

288874-3ds.png