Table Row Base handles disappear if you open project without Visual Studio

I created a few Table Row Bases in visual studio so that I could query some spreadsheet data in my blueprints. Everything works fine until you decide to open the project through the UE4 Launcher rather than through Visual Studio. If you do this, all references to your Data Table break (specifically if you do a “Get Data Table Row” and then do a break on the row that was returned. The break node becomes empty and disconnected from the Get Data Table Row node.

On the other hand, when I try to reopen the project in visual studio, the break node is not empty, but it IS still disconnected.

I’ve had this bug since they released the Get Data Table Row node a few versions ago. I still have this issue in 4.5 when I’ve created my data table row objects via blueprint structures… So annoying… not sure what to do as a workaround…

Hi ,

What version of the Engine are you using? This issue should have been resolved in version 4.6 that was released last week.

Hi ,

We have not heard back from you for a while. Do you still need help with this issue? I will be marking this question as resolved for tracking purposes, but please feel free to re-open this question at any time if you need more help.

Engine version 4.6 fixed this for me.