Multiple widget calling in blueprints?
From your question what i think ure trying to do it use the same input "spacebar" and every time u fire it off u want a new widget to appear from ure 3 choices...
I would have the spacebar set an index value on every press, u can use a modulo(%) operation to make a wrapper from 0-2, after 2 it will go back to 0. Then make a switch on int node , and drive the logic based on the incoming input value.
answered Apr 11 '19 at 09:57 PM
I actually figured it out. I used a gate node.
answered Apr 14 '19 at 04:54 PM
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