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FSlateShaderResource get pixel data

Can I somehow get the raw pixel data from FSlateShaderResource?

Product Version: UE 4.21
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asked Apr 11 '19 at 07:50 PM in C++ Programming

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avatar image One.xi Apr 12 '19 at 08:35 PM

So I've got into small progress here, but I need a bit more explanation, because the documentation that was writtin for thouse is just uninformative at all.

I've found a code that transforms (cast) FSlateShaderResource into FTexture2DRHIRef which I can ue it later using FRHICommandListImmediate::ReadSurfaceData() method and get pixel data of the texture, however I get some crazy errors when writting this piece of code. I am including this header:

include "Rendering/SlateRenderer.h"

Do I need to include something else?

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