Is there no support for building a iOS app with SDK 12.1 with unreal engine?

I am making a app for iOS using Unreal engine 4.22 (also tried with 4.21) But app loader won’t accept the app even for test flight. It gives the following error.
ERROR ITMS-90725: “SDK Version Issue. This app was built with the iOS 12.0 SDK. All iOS apps submitted to the App Store must be built with the iOS 11 SDK or later, included in Xcode 9 or later. Further, starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later.”

Note- I am using a Mac book pro to package the project with Xcode 10.2 installed. Has unreal not provide support for this yet as this rule was just made by Appl??

I have the same problem in 4.21, but apparently 4.22.1 resolves the problem

just curious did you manage to solve this? I have the same issue and spent a whole day trying to solve it with no success!

4.22.2 works fine for this

When I switch to 4.22.2 I get all of these errors. Which is why I want to stick to 4.21 Any ideas why this happens?

UATHelper: Packaging (iOS): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (iOS): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build++ue4\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 611]
UATHelper: Packaging (iOS): LogWindows: Error: Array index out of bounds: 39 from an array of size 0
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error:
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffdf7a69129 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9ebb1f07 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9ebb46b7 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e9c7cea UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e94fe07 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e950499 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e53ef08 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e4c6edb UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e3df0ca UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (iOS): LogWindows: Error: [Callstack] 0x00007ffd9e3e0dcb UE4Editor-

Tried to Google it for you: 4.13 Cooking/Packaging Fails Error: begin: stack for UAT - Platform & Builds - Epic Developer Community Forums

Does this help?