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After importing mesh, character movement inaccurate and way too fast??

Hi Guys,

Not sure how to report on this... but I downloaded a free weapon model pack and imported the models.

The weapon blueprint is a child of weapon, which has its own mesh. I set this mesh to invisible in order to use the new imported model, which I scaled up and positioned to be held by the character.

Now, when I play with the character, his movement is WAY too fast and he runs in really strange directions upon input. When I delete the static mesh component in the blueprint, the character returns to normal.

Does anyone know why this is?

Product Version: UE 4.21
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asked Apr 12 '19 at 11:20 AM in Using UE4

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avatar image Murkoy Apr 12 '19 at 11:24 AM

Just thought about this while posting, when I scaled the static mesh component down, it made the character not run as fast after input... I have no idea what this means or why it's interacting like this...

avatar image Murkoy Apr 12 '19 at 11:50 AM

Just imported another mesh, scaled it up and it works fine... not sure why this one is acting up

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