After importing mesh, character movement inaccurate and way too fast??
Not sure how to report on this... but I downloaded a free weapon model pack and imported the models.
The weapon blueprint is a child of weapon, which has its own mesh. I set this mesh to invisible in order to use the new imported model, which I scaled up and positioned to be held by the character.
Now, when I play with the character, his movement is WAY too fast and he runs in really strange directions upon input. When I delete the static mesh component in the blueprint, the character returns to normal.
Does anyone know why this is?
asked Apr 12 '19 at 11:20 AM in Using UE4
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