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Can't move components attached by other components to parent

Hi there! I have got a really strange problem hope someone can help me.

I have got an actor (ChNPC.h) and I want to attach a component (InteractComponent.h) to it. This component creates another component (m_innerSphere), but my problem comes when I want to create a blueprint from this class and modify the transform of the (m_innerSphere). After compiling it always resets to the initial transform location.

Here is the example code, thanks in advance for the help.

ChNPC.h

 UPROPERTY(EditAnywhere, TextExportTransient)
     UInteractComponent* m_InteractComponent;

ChNPC.cpp

 AChNPC::AChNPC() {
     m_InteractComponent = CreateDefaultSubobject<UInteractComponent>(TEXT("InteractComponent"), true);
 }

InteractComponent.h

 UPROPERTY(EditAnywhere)
     USphereComponent* m_innerSphere;

InteractComponent.cpp

 UInteractComponent::UInteractComponent()
     {
         PrimaryComponentTick.bCanEverTick = true;
     
         if (!m_innerSphere) {
             m_innerSphere = CreateDefaultSubobject<USphereComponent>(TEXT("InteractSphere"));
             if (m_innerSphere) {
                 m_innerSphere->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Overlap);
                 m_innerSphere->InitSphereRadius(m_interactSphereRadius);
                 m_innerSphere->ComponentTags.Add("Interact");
             }
         }
     }
Product Version: UE 4.21
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asked Apr 12 '19 at 01:28 PM in C++ Programming

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celarain
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