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Rotating Character Camera

My player is walking to a certain location, lets suppose that my Character walked to X,Y,Z which is the location given to it. What I want to do, is rotating the Camera and moving my character a little bit far from the target. In such a way that my character camera seems perpendicular on the specified with some distance apart. Anyone have any idea how this can happen ?? I don't know if it's clear but I'm new with unreal engine and it's a little bit confusing. Please advice

Product Version: UE 4.19
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asked Apr 12 '19 at 02:35 PM in Blueprint Scripting

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Mhmd Mshymsh
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avatar image Mhmd Mshymsh Apr 12 '19 at 03:02 PM

Okay I was able to look at the target, the only remaining thing is moving away from it in a perpendicular way. Anyone know how we can do that ??

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