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Is my performance reduced if i still dont use the functions?

Hey, i want to know how the blueprint works. I have an actor with many functions in there... many functions/events wont be used often. Is there any performance reduced by having big blueprint script in game or not. I have to choose between 2 options: 1st- using 1 blueprint with many functions 2nd- using more blueprints with not so many functions in there.

If u want i can give more pictures and details of my plan

Product Version: UE 4.20
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asked Apr 12 '19 at 03:16 PM in Using UE4

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Unreal Kort
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No, only nodes that get called take the CPU time. Blueprint scripts takes memory but it should not be as noticeable as graphical assets

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answered Apr 12 '19 at 08:59 PM

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Shadowriver
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avatar image Unreal Kort Apr 12 '19 at 10:13 PM

thank you, thats exactly what i want. im really interested how much influence of the performance does the scripts have on the game. my game is similar like other topdown-offline-survival games and am thinking often about the cpu performance, much more than the graphic laggs, cuz i dont have high quality as an indie dev.

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