Is my performance reduced if i still dont use the functions?
Hey, i want to know how the blueprint works. I have an actor with many functions in there... many functions/events wont be used often. Is there any performance reduced by having big blueprint script in game or not. I have to choose between 2 options: 1st- using 1 blueprint with many functions 2nd- using more blueprints with not so many functions in there.
If u want i can give more pictures and details of my plan
asked Apr 12 '19 at 03:16 PM in Using UE4
No, only nodes that get called take the CPU time. Blueprint scripts takes memory but it should not be as noticeable as graphical assets
answered Apr 12 '19 at 08:59 PM
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