Switch a cinamatic camera to a pawn player camera?

Het all,

I have ran into a wall in project I am working on. I’m relatively new to Unreal and blueprints aren’t my strong suit, so bare with me.

In my project I have 3 cameras. This first is a touch rotating camera (this is the pawn camera and the main view for the app), The second camera is a cinematic camera (this is a camera used to view a cinematic that starts when a touch point is pressed), and the last camera is another pawn camera that I want to view from after the cinematic is done playing.

The issue I am having is I can’t get the third camera to show after the cinematic is done playing it just goes straight to my rotating camera after.