DX12 launch causes labels to fill entire screen?
I'm running 4.22 with the -DX12 command. The editor itself loads and works (including ray-tracing), but I get a huge oddity in that all labels and icons 'magnify' to fill the entire screen. If I load without the -DX12 flag, everything works as usual...so I don't think this has to do with my system itself.
I'm up to date with Windows updates, Unreal Updates, and Geforce updates.
Here is a YouTube link where I launch it first with DX12 and then without, so the difference is clear: https://youtu.be/JkvFuHYodbc
Any help (even if pointing out idiocy on my part!) is very much appreciated.
If it helps, my system is: Geforce 1080 founders (x4, but of course unreal sadly only uses one) Win 10 64 i7-6700 64gb ram
asked Apr 12 '19 at 11:12 PM in Using UE4
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