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Why not load the last level edited when open a project?

When you open a project, it always loads a new "Untitled" level usually based on "Example_Map.umap". Then after that I need to load the level I'm working on.

Could there be an option in the editor so that the last level edited was automatically loaded when you open a project.

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asked Mar 11 '14 at 04:18 AM in Everything Else

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ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

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1 answer: sort voted first

There actually is :)

Currently can be enabled via ini changes. In the next release, we have a nice "project settings" GUI that allows you to specify the default level to load up both in editor and in game (see here: Running Game with Uncooked Content).

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answered Mar 11 '14 at 04:18 AM

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ue4-archive ♦♦ STAFF
49.9k 3660 1983 9111

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:18 AM

To add some clarifications, add this in the DefaultEditor.ini of your project :

 [UnrealEd.DefaultMap]
 DefaultMapName=/Game/your_map_without_extension
avatar image or1on06 Jan 20 '17 at 10:39 AM

This does not load the last edited level, as the OP (and I) would like to have. Is there a way to achieve that?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 04:18 AM

Leslie and Fabrice, thank you for your response.

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