Why not load the last level edited when open a project?

When you open a project, it always loads a new “Untitled” level usually based on “Example_Map.umap”. Then after that I need to load the level I’m working on.

Could there be an option in the editor so that the last level edited was automatically loaded when you open a project.

There actually is :slight_smile:

Currently can be enabled via ini changes. In the next release, we have a nice “project settings” GUI that allows you to specify the default level to load up both in editor and in game (see here: Running Game with Uncooked Content).

To add some clarifications, add this in the DefaultEditor.ini of your project :

[UnrealEd.DefaultMap]
DefaultMapName=/Game/your_map_without_extension

Leslie and Fabrice, thank you for your response.

This does not load the last edited level, as the OP (and I) would like to have. Is there a way to achieve that?