When you open a project, it always loads a new “Untitled” level usually based on “Example_Map.umap”. Then after that I need to load the level I’m working on.
Could there be an option in the editor so that the last level edited was automatically loaded when you open a project.
There actually is
Currently can be enabled via ini changes. In the next release, we have a nice “project settings” GUI that allows you to specify the default level to load up both in editor and in game (see here: Running Game with Uncooked Content).
To add some clarifications, add this in the DefaultEditor.ini of your project :
[UnrealEd.DefaultMap]
DefaultMapName=/Game/your_map_without_extension
Leslie and Fabrice, thank you for your response.
This does not load the last edited level, as the OP (and I) would like to have. Is there a way to achieve that?