How can I scale UMG to my screen size?

Anyone know how I can scale my HUD built in UMG to the screen size? I see parameters for setting and getting the fullscreen size, but they appear to do nothing.

Cheers in advance,
Scott.

Not in 4.4, in 4.5 we’ve introduced a UI scale curve into the rendering options for the project. The default curve assumes 1080 (shortest side) will cause the UI to be scaled to 1, and scales the UI linearly up or down depending on if the shortest side is larger or smaller than that value. You can change the curve to suit your projects needs.

Fullscreen size is for adjusting the layout size of the widget when placed in the viewport with absolute layout enabled.

Cheers,
Nick

Thank you Nick!