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Replicated actors deferred initialization problem

Hello, I'm facing a problem: basically, I need to retrieve a property from a child actor component at "beginPlay" event. The blueprint class is referring to is network replicated. I've noticed that child actor component is not ready most of the time hen "beginPlay" is called this is causing me a lot of troubles to cause I can't access its properties. The only solution I found is to add a little delay before getting the property I need.

This seems more like a workaround and I would like to have a real solution. There is an event that is called when all component or the component I need is ready?

Product Version: UE 4.22
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asked Apr 13 '19 at 09:50 AM in Blueprint Scripting

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