Is it possible to create animation for several meshes
I'm UE noob. I intend to give animation to a big monster. What I want to ask is, is it possible to make a separate animation, for example, mouth, upper body, and lower body, then combine it using blueprint? (like plugable objects)
Thank you in advance for your help.
asked Aug 26 '14 at 02:54 AM in Using UE4
Yes, but you have to think of it as separate clips for the whole body. You export these animations with the whole skeleton, then inside the AnimGraph you filter each hierarchy to play that animation separately. So inside your animation software:
That is just a simple example, I think you can figure out how to do the other parts.
answered Aug 26 '14 at 08:24 AM
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