High quality light bake on certain Areas of a Lanscape
I have a Landscape here (First Picture) with some trees, set to Static, so I have baked Shadows on the Landscape. I would like to create an easy - cheap - realistic looking scene that's why I choose Static lightning.
Now I would like to add some Objects like a house - a Gas Station or so.
They also should be static for a realistic lighting but with higher Lighting settings as the Trees are. So normaly I would increase the "Static lighting level scale" and the "Indirect lighting Quality" but that would increase it also for the trees, which I don't need and my baking Time for 3.000 Trees would INCREASE
Does somebody now How to increase the Ligtning Quality for a certain area?
asked Apr 13 '19 at 03:49 PM in Rendering
Are you using a lightmass importance volume? Should be exactly what you are looking for. Btw. I woul probably set the lights to stationary. They have more flexibility and also features (I believe), while baking as much as possible. Hope that helps ! :)
answered Apr 14 '19 at 09:02 AM
thank you for your help, but I mean more like: That I use the lower quality lighting settings for the whole World, and only where the The lightmass Importance Volume is, there I use settings like: Static lighting level Scale = 0.1 - Indirect Light Quality = 10
answered Apr 15 '19 at 05:20 PM
Ok, thank you :)
So everything outside the Lightmass Importance Volume get only one bounce of indirect lighting. Are there any default settings for the "outside area" and where can I change them?
answered Apr 19 '19 at 08:29 AM
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