PhysicsConstraint LinearBreakable by only one axis?

Is it possible to set a PhysicsConstraintComponent to be LinearBreakable only by one axis?

Blueprints don’t seem to give such an option with the SetLinearBreakable node. perhaps C++ or a workaround? anyone done this before?

I don’t want my constraint to be breakable by force on every axis; rather i want it to only happen on force from axis Z.

seems like only a hacky workaround solution will work as the force is float rather than vector in UE4’s C++ sourcecode: https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstance.cpp