UE4 Problem with Waves Watermaterial and Mesh
At the moment I work at my Water Material for my Ocean. I know how to how to create Material with Sinus Wave GerstnerWaves and all what's needed.
But the Problem is when I apply this to a plane the whole plane is moving. And not waves on the plane. I know there is a Grid or something but I don't know more about it. Please someone help me with it and tell me how to correctly apply it to a plane or tell me what exactly I else need.
And maybe you guys can tell me some links or Tipps how to stop the water when there is a landscape and adding curls then.
Would be great. Thank You :)!
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