Attaching Item to Socket
Ok. I've been similar questions, but none of the answers worked for me. I've been stuck on this for about 10 hours now and had to post this question.
I have an item in the world for the player to pickup. When the item is picked up it goes into their inventory. The user can then click on the item in the inventory widget which fires an
What am I doing wrong here?
that sounds like a collision issue. try disabling the collision on the axe when its spawned.
you may also want to try a cast to the characters class before getting the mesh, its probably not needed but its something to check out. it should try to get the socket and if the character doesnt have one then just attach at the character origin but who knows sometimes.
answered Apr 14 '19 at 10:01 PM
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