Water Material Problem
Iam new here so i hope this is in the right Section, At the Moment i work at a Water Material for my Ocean. I know mostly how to do it with SinusWave and all but Tipps for it are much welcome.
But my main Problem actually is that i dont know how to add it. When i add my Material to a Plane the whole Plane is waving but not single Waves, What i miss ? Do i need a Grid and if yes how exactly i do it.
Thanks for the help.
asked Apr 14 '19 at 02:20 AM in Blueprint Scripting
using normal map you can make a rippling surface. for waves you have to move vertices. the number of vertices is going to vary from case to case. if you use world offset, then in blender/maya take a plane and subdivide it then import it and see how it looks. if you use tesselation then you can maybe use the default plane.
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