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Water Material Problem

Iam new here so i hope this is in the right Section, At the Moment i work at a Water Material for my Ocean. I know mostly how to do it with SinusWave and all but Tipps for it are much welcome.

But my main Problem actually is that i dont know how to add it. When i add my Material to a Plane the whole Plane is waving but not single Waves, What i miss ? Do i need a Grid and if yes how exactly i do it.

Thanks for the help.

Product Version: UE 4.22
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asked Apr 14 '19 at 02:20 AM in Blueprint Scripting

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varexmedia
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using normal map you can make a rippling surface. for waves you have to move vertices. the number of vertices is going to vary from case to case. if you use world offset, then in blender/maya take a plane and subdivide it then import it and see how it looks. if you use tesselation then you can maybe use the default plane.

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answered Apr 14 '19 at 04:19 AM

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IndieGameCove
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avatar image varexmedia Apr 14 '19 at 04:29 AM

Okey so what do you would say is the better way for a complete Ocean ? Iam scared about perfomance stuff :S. When i add a huge dividided Mesh into the Game. And do you have any links for the tesselation stuff ?

avatar image IndieGameCove Apr 14 '19 at 08:12 AM

https://youtu.be/aJ1M0Ejd_ts

https://youtu.be/-XyeFXdKi08

https://youtu.be/oPLQOViA8CA

https://youtu.be/ExD_p3hsV80?t=768

i'm guessing some subdividing, but mostly use tessellation. but you'll have to test it different ways to really know what is more performant .

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