Navmesh for differently sized pawns; how?
So, can anybody explain how to set up navmeshes for differently sized pawns? I set up two navmeshes for two actor types, and google led me to answerhub thread that claims that this is all I need to do, and the UE will then assign pawns to navmesh best suited for their size automatically. Yet this doesn't happen.
Clearance of these crawlspaces is 1 meter high, the pawn's collision capsule is only 60 centimeters high, but the pawns still refuse to go under, keeping using the green navmesh intended for bigger actors.
asked Apr 14 '19 at 04:35 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here