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Android AdMob wont build into APK.

Before the issue, I should point out that I've been working on this issue for the last month and have already tried a bunch of solutions without any fix. My project is BP only, so I don't have a build.cs file to modify, I've tried converting the project converting the project to C++ by creating a C++ class, that only broke everything causing the project to not compile. (additionally, I'm not a programmer in terms of written script, however I could consider myself intermediate in BP scripting.)

I've completed all the Google play services registration and my app has a shipping build that is in testing within Google Play.

To make things easy to debug, I just put a 'show banner' node in the start level BP. When ever it gets called, I get this in the Android LogCat.

     LogPlayLevel:   04-13 23:57:54.196 13664 13686 D UE4     : LogModuleManager: Warning: ModuleManager: Module 'FunctionalTesting' not found - its StaticallyLinkedModuleInitializers function is null.
     LogPlayLevel:   04-13 23:57:54.196 13664 13686 D UE4     : [2019.04.14-06.57.54:196][  0]LogModuleManager: Warning: ModuleManager: Module 'FunctionalTesting' not found - its StaticallyLinkedModuleInitializers function is null.


If anyone has any solutions for this that are relevant to 2019 for BP projects I would greatly appreciate it. All the guides and tutorials out there seam to be out of date or missing a critical step for making everything work.

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Product Version: UE 4.20
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asked Apr 14 '19 at 08:12 AM in Blueprint Scripting

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RezzzX
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