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How to specify CODE_SIGN_IDENTITY?

Hello,

When I am using bAutomaticSigning it is expected that CODE_SIGN_IDENTITY is set to "iPhone Developer" but that is not happening.

It instead manually specifies CODE_SIGN_IDENTITY which is causing my build to fail :

 Code Signing Error: iOSGame has conflicting provisioning settings. iOSGame is automatically signed, but code signing identity iPhone Developer: xxxyyyxxxx has been manually specified. Set the code signing identity value to "iPhone Developer" in the build settings editor, or switch to manual signing in the project editor.

Is there anyway to change this so it is "iPhone Developer".

Note : I am doing remote builds from Windows on my Mac machine.

Thanks!

Product Version: UE 4.22
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asked Apr 14 '19 at 08:23 AM in Packaging & Deployment

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UnrealAbhi
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