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How to make a function output node return a Desired Object Refrence Type from trace hit result?

I want a function's output to be of a specific object reference type (ORT). I'm struggling to figure out how to do this in blueprints, as line trace (out hit hit actor) returns a generalized Actor ORT. I can check that the actor hit is of a specific type, which is okay for some defensive programming and was the solution for a similar question asked here. I have a bunch of other functions that all have the input the Desired ORT.

Basically, I'm looking for a way to make sure that hit actor is the Desired ORT and then have a output node be of that desired object reference. Any ideas on how to do this?

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Product Version: UE 4.22
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asked Apr 14 '19 at 03:06 PM in Blueprint Scripting

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Hi you need to cast first to the actor in your case "BP Platform Base"

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answered Apr 14 '19 at 03:12 PM

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avatar image Alunnite Apr 14 '19 at 03:22 PM

Well that was stupidly simple. Thanks

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