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How to make 3D Widget change widgets/menus (separate widgets)

I've been having difficulty trying make a VR menu that uses different widget blueprints, and how to control them.

I have a multiplayer menu set up that has a Multiplayer Game Instance controlling the widgets, and upon creating a 3D widget in the level (recommended for VR), I can see it and use my Xbox controller to navigate through the main menu, but upon going to the Host menu, I can't make it swap.

I've got a few different widgets that need to interact (Main Menu, Host Menu, Server Menu)

All the tutorials I found showed how to create and interact with a 3D widget, but didn't find anything. I either need to make the actor blueprint with the 3D widget to swap it itself or make the Multiplayer Game Instance do so (by spawning different actors, each with a widget, or the same bp actor with them all)

I also tried to do handle the menus using a Stereo Layer, but I also can't make it swap. Maybe using a Widget Switcher could be the path, but I also couldn't make it swap widgets for some reason (not sure what needs to be done)

Note: I'll be using the xbox controller for the gameplay part, so the networking part should be sufficient (player position and head position)

Some reference images:

[Multiplayer Game Instance] alt text

[Widget BP - Main Menu] alt text

[3D Widget inside Level] alt text

[3D Widget inside Level - after going to host (not that the other menu spawns over it] alt text

I'll gladly share a link of the editor build, if anyone wants to check it.

I greatly appreciate any help on making it work.

Product Version: UE 4.20
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asked Apr 14 '19 at 02:15 PM in VR

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