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Break destructible mesh with Apply Damage

I have been working on a RPG game and i need help with Destructible Meshes:

alt text

I have a blueprint for the weapon, when the character attack, a event is called on the weapon and it creates a MultiSphereChannel to apply damage to all actor inside:

alt text

My problem is: How can i use this setup to destroy a destructible mesh (the Pew i hit in this example)? I tried to add force at hit location but didnt work so i have no idea how to do it...

Product Version: UE 4.21
Tags:
apply-damage.png (342.9 kB)
pew.png (2.2 MB)
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asked Apr 14 '19 at 03:36 PM in Blueprint Scripting

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Spartani
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If someone face the same problem, i "fixed" it by:

1 - Creating a actor to insert the destructible mesh

2 - On event "Any Damage" set the simulation of the mesh to true

Like this the object will break on receiving damage.

Also, it is so sad that no one took 2 minutes to help me, i expected more from the community.

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answered Apr 18 '19 at 12:01 AM

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Spartani
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