Break destructible mesh with Apply Damage
I have been working on a RPG game and i need help with Destructible Meshes:
I have a blueprint for the weapon, when the character attack, a event is called on the weapon and it creates a MultiSphereChannel to apply damage to all actor inside:
My problem is: How can i use this setup to destroy a destructible mesh (the Pew i hit in this example)? I tried to add force at hit location but didnt work so i have no idea how to do it...
asked Apr 14 '19 at 03:36 PM in Blueprint Scripting
If someone face the same problem, i "fixed" it by:
1 - Creating a actor to insert the destructible mesh
2 - On event "Any Damage" set the simulation of the mesh to true
Like this the object will break on receiving damage.
Also, it is so sad that no one took 2 minutes to help me, i expected more from the community.
answered Apr 18 '19 at 12:01 AM
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