How do I fix this launch error?
Every time I launch UE4, it crashes immediately after initializing. I have tried running in compatibility mode for Windows 8 as well, but no help there. Running Windows 10 Home 64-bit (10.0, Build 17134). Here is the full crash report.
Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 249] Direct3DDevice->CreateBuffer(&Desc,pInitData,StructuredBufferResource.GetInitReference()) failed at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StructuredBuffer.cpp:77 with error E_INVALIDARG
UE4Editor_Core UE4Editor_Core UE4Editor_Core UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_Engine UE4Editor_D3D11RHI UE4Editor_D3D11RHI UE4Editor_RHI UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll
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