Compile error - ShaderCompileWorker
I'm trying to compile UnrealEngine-dev-magicleap-mlsdk-0.20.0 (For Magic Leap) on MacOS.
I'm running a MacBook Pro 15" (2017) running MacOS Majave v10.14.4 (18E226). Xcode version 10.2 (10E125).
The following environment variables have been added to my bash profile:
Following the readme file, I ran the Setup.command and the GenerateProjectFiles.command files. I then opened up the project in Xcode, selected the shaderCompileWorker and tried to build it, but got the following errors:
Any ideas how to sort this??
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