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Changin views from a camera actor to a camera component

Hello. I'm really strugling with this one.

When I play my game I set the view to a camera actor in real time, that acts as a "presentation" (because I have a UI whit "start" and "quit" buttons). When I hit "start" I want to remove the UI and set the view to a camera component that is inside my character but here is where I stuck. I see many people have different levels to do it, one for the "Start menu" and another one for the game itself but in my case I have only one level and if possible I don't want to duplicate it, neither add a new one.

Hope you can help me, ask if something it's not clear.

Product Version: UE 4.20
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asked Apr 15 '19 at 09:08 AM in Blueprint Scripting

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Sergioz93
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avatar image HarryHighDef Apr 15 '19 at 10:08 AM

You can set view target. and set your character as the view target.

avatar image Sergioz93 Apr 15 '19 at 08:11 PM

Well, it was easier than I thought haha. Thanks for the answer!

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